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Chains of Promathia : Chapter 8.2

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Chains of Promathia : Chapter 8.2 Empty Chains of Promathia : Chapter 8.2

Post  Zodark Wed May 07, 2008 12:21 am

:: Chapter 8: Emptiness Bleeds ::

Chapter 8-2: A Fate Decided
Check the eastern portal in Hu'Xzoi lobby hall for cutscene.
After CS check it again to pass through. You're now in Hu'Xzoi.
The mission is simply to make it all the way through Hu'Xzoi to a Cermet Portal at the end, while avoiding enemies and escorting Quasilumins.
This should'nt be to hard, just time-consuming.

At certain points you will run into Particle Gates that will not open. If you come to one of there gates, most likely there is a Cermet Alcove nearby. Check the Alcove to spawn a Quasilumin NPC. You can control the Quasilumin much like the NPCs from the escort quests. (you can tell it to stop and start again)
The Quasilumin will make there why to another Cermet Alcove, once there talk to it again and it will open the gate.
Chains of Promathia : Chapter 8.2 Grand-Palace-of-HuXzoi-1
Chains of Promathia : Chapter 8.2 Grand-Palace-of-HuXzoi-2

Mob Info:

Aerns - Are non-aggro.

Euvhis - Aggro true sight when they're "open", and also link even if they're closed. If they are open they wil stay open, if closed they will stay closed.

Ghrahs - Are theme crystalline things, made up of hexagons. They periodically transform from a round ball (closed form - which is non aggro) into something that reassemble a bird (open form - which is true sound aggro).

Zdeis - Are like a cross between a pot and a mask, and are basically brown things that (usually) stay in one spot and spin around. They have a small blue "eye" on one side and a larger, more decorated blue "eye" on the opposite side. They aggro to sight with the larger of the two eyes.


A few warnings:
When you get around to the southwest part of the upper floor, you'll find a portal leading east, that asks for confirmation before going through. Do *not* go through it. This leads back to the lobby and is one-way,if you go through it you lose all your progress.

???'s are traps and will warp you out. If you find one, don't check it.
Similarly, don't Escape unless you absolutely have to, because you will, again, have to repeat the entire trip if you leave.

When you get to the final Cermet Portal, buff up and check it to spawn an Ix'ghrah.
Party of 75's should have no difficulty whatsoever.
Watch out for its attacks (it has some that the normal ghrahs do not), and note that this one can morph into human form, not just bird or spider.

After you defeat it check portal again for cutscene.
Now, unless you want to walk all the way back to that one-way door, you can now Escape or something to get out.
Zodark
Zodark
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Posts : 117
Join date : 2008-05-05
Age : 36
Location : Michigan

http://www.Myspace.com/josh0188

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